Places

Places:
places are governed in one of two ways. either as public places, where each guilds members are expected to behave according to the agreed public principals, or as private places, where the laws of the guilds whose symbols they bear take precedence. generally, though cerianly not exclusively, any place without a seperation from the sky is considered public, and with said seperation may be private, though many open-air gardens and theatres are notable private exceptions, as are covered stalls in most markets public exceptions, even when contained by a doorway. usually though, such doorways do not contain an actual door, and if they do, may certianly be private.

Public Places:
in a public place all members of every guild are expected to conform to that guild's agreed public principals. in public, a thief may steal, or warrior kill, but only within certian circumstances, lest they be held accountable. a paladin killing someone as part of a robbery is at serious risk from their guild, just as they would be for allowing a murderer to run free, and a chaotic evil assasin is at equal risk for sparing thier target as they would be for revealing themselves to stop a petty theft. any of those scenarios may be overcome by other circumstances, but rarely without the intervention of the council if they are witnessed, and a complaint lodged.

Private Places:
private places are expected, nearly everywhere, to be marked outside of a "closable doorway" with the symbols of the guilds whose rules govern conduct within thier walls. this is often done on the opening side of the door, vertically, with most important at the top. in many places, moreso with higher level, if the door is not closed, those rules will be enforced by the council in a 'soft' manner, though almost uiversally, opening a closed door, bearing the symbol of one guild or another, is a clear sign of the accptance of that guilds rules, and any violation of the maked guilds rules within those walls may be dealt with harshly. the symbols, to be truely official, must also bear the mark of a witness (a wizard signing that they have seen the mark in it's place as of a certian date) to prevent the addition of a mark after an incident, thus making a party appear guilty of an infraction they may have been unaware they were commiting.